Poker Knights Deck Breakdown

Cards Usage Statistic

Main Deck

R Rarity
Imperial Bower
R Rarity
Imperial Bower
R Rarity
Imperial Bower
LIGHT 4
Imperial Bower
  • ATK:

  • 1500

  • DEF:

  • 1500


If you control no other monsters: You can Tribute this card; take 2 different monsters from your Deck among "Queen's Knight", "King's Knight", and/or "Jack's Knight", and either add to your hand or Special Summon each monster. You can only use this effect of "Imperial Bower" once per turn.

R Rarity
Joker's Knight
R Rarity
Joker's Knight
R Rarity
Joker's Knight
LIGHT 5
Joker's Knight
  • ATK:

  • 2000

  • DEF:

  • 1400


You can send 1 "Queen's Knight", "King's Knight", or "Jack's Knight" from your Deck to the GY; Special Summon this card from your hand, and if you do, this card's name becomes the sent monster's name until the End Phase. During the End Phase, if this card is in your GY: You can target 1 other LIGHT Warrior monster in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use each effect of "Joker's Knight" once per turn.

N Rarity
King's Knight
N Rarity
King's Knight
N Rarity
King's Knight
LIGHT 4
King's Knight
  • ATK:

  • 1600

  • DEF:

  • 1400


When this card is Normal Summoned while you control "Queen's Knight": You can Special Summon 1 "Jack's Knight" from your Deck.

UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

N Rarity
Jack's Knight
N Rarity
Jack's Knight
N Rarity
Jack's Knight
LIGHT 5
Jack's Knight
  • ATK:

  • 1900

  • DEF:

  • 1000


A strong master swordsman. His loyalty is to justice, his duty to protect the weak.

N Rarity
Queen's Knight
N Rarity
Queen's Knight
N Rarity
Queen's Knight
LIGHT 4
Queen's Knight
  • ATK:

  • 1500

  • DEF:

  • 1600


This knight catches her opponents off guard, dominating them with swift yet graceful attacks.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

UR Rarity
Ghost Ogre & Snow Rabbit
UR Rarity
Ghost Ogre & Snow Rabbit
UR Rarity
Ghost Ogre & Snow Rabbit
LIGHT 3
Ghost Ogre & Snow Rabbit
  • ATK:

  • 0

  • DEF:

  • 1800


When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.

N Rarity
Double or Nothing!
N Rarity
Double or Nothing!
N Rarity
Double or Nothing!
Spell Quick
Double or Nothing!

    When a monster's attack is negated: Target that monster; it can make a second attack during this Battle Phase, and if it does, its ATK is doubled during the Damage Step only.

    SR Rarity
    Face Card Fusion
    SR Rarity
    Face Card Fusion
    SR Rarity
    Face Card Fusion
    Spell Normal
    Face Card Fusion

      Fusion Summon 1 LIGHT Warrior Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you control "Queen's Knight", "King's Knight", or "Jack's Knight", you can use 1 monster from your Deck as Fusion Material. You can only activate 1 "Face Card Fusion" per turn.

      UR Rarity
      Forbidden Droplet
      UR Rarity
      Forbidden Droplet
      UR Rarity
      Forbidden Droplet
      Spell Quick
      Forbidden Droplet

        Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



        Tag(s):

        UR Rarity
        Harpie's Feather Duster
        UR Rarity
        Harpie's Feather Duster
        UR Rarity
        Harpie's Feather Duster
        Spell Normal
        Harpie's Feather Duster

          Destroy all Spell and Trap Cards your opponent controls.



          Tag(s):

          SR Rarity
          Joker's Straight
          SR Rarity
          Joker's Straight
          SR Rarity
          Joker's Straight
          Spell Normal
          Joker's Straight

            Discard 1 card, Special Summon 1 "Queen's Knight" from your Deck, add 1 "King's Knight" or "Jack's Knight" from your Deck to your hand, then, immediately after this effect resolves, you can Normal Summon 1 monster. You cannot Special Summon monsters from the Extra Deck for the rest of this turn, except LIGHT Warrior monsters. During the End Phase, if this card is in your GY: You can target 1 LIGHT Warrior monster in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use each effect of "Joker's Straight" once per turn.

            UR Rarity
            Monster Reborn
            UR Rarity
            Monster Reborn
            UR Rarity
            Monster Reborn
            Spell Normal
            Monster Reborn

              Target 1 monster in either GY; Special Summon it.



              Tag(s):

              SR Rarity
              Piercing the Darkness
              SR Rarity
              Piercing the Darkness
              SR Rarity
              Piercing the Darkness
              Spell Continuous
              Piercing the Darkness

                If you Normal or Special Summon a non-Token Normal Monster(s) (except during the Damage Step): You can draw 1 card. When an attack is declared involving an opponent's monster and a monster you control that is a Level 5 or higher Normal Monster, or was Ritual Summoned using a Normal Monster, or was Fusion, Synchro, or Xyz Summoned using a Normal Monster as material: You can make that monster you control gain ATK equal to that opponent's monster's ATK, until the end of this turn. You can only use each effect of "Piercing the Darkness" once per turn.

                 Rarity
                Primite Roar
                 Rarity
                Primite Roar
                 Rarity
                Primite Roar
                Spell Quick
                Primite Roar

                  Pay 2000 LP, then declare 1 Normal Monster Card name; the declared Normal Monsters and "Primite" monsters you control cannot be destroyed by battle (until the end of your opponent's turn), then if you control no monsters, you can Special Summon 1 declared Normal Monster from your Deck in Defense Position. If your opponent Normal Summons a monster: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; banish 1 monster from the field with less ATK than that monster.

                  UR Rarity
                  Raigeki
                  UR Rarity
                  Raigeki
                  UR Rarity
                  Raigeki
                  Spell Normal
                  Raigeki

                    Destroy all monsters your opponent controls.



                    Tag(s):

                    UR Rarity
                    Reinforcement of the Army
                    UR Rarity
                    Reinforcement of the Army
                    UR Rarity
                    Reinforcement of the Army
                    Spell Normal
                    Reinforcement of the Army

                      Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

                      UR Rarity
                      Snatch Steal
                      UR Rarity
                      Snatch Steal
                      UR Rarity
                      Snatch Steal
                      Spell Equip
                      Snatch Steal

                        Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.

                        UR Rarity
                        Triple Tactics Talent
                        UR Rarity
                        Triple Tactics Talent
                        UR Rarity
                        Triple Tactics Talent
                        Spell Normal
                        Triple Tactics Talent

                          If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



                          Tag(s):

                          UR Rarity
                          Triple Tactics Thrust
                          UR Rarity
                          Triple Tactics Thrust
                          UR Rarity
                          Triple Tactics Thrust
                          Spell Normal
                          Triple Tactics Thrust

                            If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.

                            SR Rarity
                            Unexpected Dai
                            SR Rarity
                            Unexpected Dai
                            SR Rarity
                            Unexpected Dai
                            Spell Normal
                            Unexpected Dai

                              If you control no monsters: Special Summon 1 Level 4 or lower Normal Monster from the Deck.

                              R Rarity
                              Cursed Seal of the Forbidden Spell
                              R Rarity
                              Cursed Seal of the Forbidden Spell
                              R Rarity
                              Cursed Seal of the Forbidden Spell
                              Trap Counter
                              Cursed Seal of the Forbidden Spell

                                When a Spell Card is activated: Discard 1 Spell; negate the activation, and if you do, destroy it, and if you do that, your opponent cannot activate Spell Cards with that name for the rest of this Duel.

                                UR Rarity
                                Infinite Impermanence
                                UR Rarity
                                Infinite Impermanence
                                UR Rarity
                                Infinite Impermanence
                                Trap Normal
                                Infinite Impermanence

                                  Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                                  SR Rarity
                                  Joker's Wild
                                  SR Rarity
                                  Joker's Wild
                                  SR Rarity
                                  Joker's Wild
                                  Trap Normal
                                  Joker's Wild

                                    During the Main or Battle Phase: Send 1 Spell from your Deck to the GY that specifically lists all of "Queen's Knight", "King's Knight", and "Jack's Knight"; this effect becomes that Spell's effect when that card is activated. During the End Phase, if this card is in your GY: You can target 1 LIGHT Warrior monster in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use each effect of "Joker's Wild" once per turn.

                                    Extra Deck

                                    SR Rarity
                                    Arcana Knight Joker
                                    SR Rarity
                                    Arcana Knight Joker
                                    SR Rarity
                                    Arcana Knight Joker
                                    LIGHT 9
                                    Arcana Knight Joker
                                    • ATK:

                                    • 3800

                                    • DEF:

                                    • 2500


                                    "Queen's Knight" + "Jack's Knight" + "King's Knight" A Fusion Summon of this card can only be done with the above materials. Once per turn, when a Spell/Trap Card, or monster effect, is activated that targets this face-up card on the field (Quick Effect): You can discard the same type of card (Monster, Spell, or Trap); negate the effect.

                                    R Rarity
                                    Idaten the Conqueror Star
                                    R Rarity
                                    Idaten the Conqueror Star
                                    R Rarity
                                    Idaten the Conqueror Star
                                    LIGHT 10
                                    Idaten the Conqueror Star
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 2200


                                    2 Level 5 or higher Warrior monsters If this card is Fusion Summoned: You can add 1 Level 5 Warrior monster from your Deck to your hand. You can only use this effect of "Idaten the Conqueror Star" once per turn. Once per turn: You can discard any number of cards; this card gains 200 ATK for each card discarded. Once per battle, during damage calculation, if this card battles an opponent's monster with an equal or lower Level (Quick Effect): You can make that opponent's monster's ATK 0 during that damage calculation only.

                                    UR Rarity
                                    Arcana Extra Joker
                                    UR Rarity
                                    Arcana Extra Joker
                                    UR Rarity
                                    Arcana Extra Joker
                                    LIGHT
                                    Arcana Extra Joker
                                    • ATK:

                                    • 2800

                                    • LINK-3

                                    Link Arrow:

                                    Top

                                    Bottom-Left

                                    Bottom-Right


                                    3 Warrior monsters with different names Once per turn, when a Spell/Trap Card, or monster effect, is activated that targets this face-up card on the field or a monster this card points to (Quick Effect): You can discard the same type of card (Monster, Spell, or Trap); negate the activation. When this Link Summoned card is destroyed by battle and sent to the GY: You can Special Summon 1 Level 4 Warrior Normal Monster from your Deck, and if you do, add 1 Level 4 Warrior monster from your Deck to your hand.

                                    UR Rarity
                                    I:P Masquerena
                                    UR Rarity
                                    I:P Masquerena
                                    UR Rarity
                                    I:P Masquerena
                                    DARK
                                    I:P Masquerena
                                    • ATK:

                                    • 800

                                    • LINK-2

                                    Link Arrow:

                                    Bottom-Left

                                    Bottom-Right


                                    2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.

                                    UR Rarity
                                    Knightmare Unicorn
                                    UR Rarity
                                    Knightmare Unicorn
                                    UR Rarity
                                    Knightmare Unicorn
                                    DARK
                                    Knightmare Unicorn
                                    • ATK:

                                    • 2200

                                    • LINK-3

                                    Link Arrow:

                                    Left

                                    Right

                                    Bottom


                                    2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.

                                    SR Rarity
                                    Lyna the Light Charmer, Lustrous
                                    SR Rarity
                                    Lyna the Light Charmer, Lustrous
                                    SR Rarity
                                    Lyna the Light Charmer, Lustrous
                                    LIGHT
                                    Lyna the Light Charmer, Lustrous
                                    • ATK:

                                    • 1850

                                    • LINK-2

                                    Link Arrow:

                                    Bottom-Left

                                    Bottom-Right


                                    2 monsters, including a LIGHT monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 LIGHT monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 LIGHT monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Lyna the Light Charmer, Lustrous" once per turn.

                                    UR Rarity
                                    Clear Wing Synchro Dragon
                                    UR Rarity
                                    Clear Wing Synchro Dragon
                                    UR Rarity
                                    Clear Wing Synchro Dragon
                                    WIND 7
                                    Clear Wing Synchro Dragon
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 2000


                                    1 Tuner + 1+ non-Tuner monsters Once per turn, when another Level 5 or higher monster activates its effect on the field (Quick Effect): You can negate the activation, and if you do, destroy it. Once per turn, when a monster effect is activated that targets 1 Level 5 or higher monster on the field (and no other cards) (Quick Effect): You can negate the activation, and if you do, destroy it. If this card's effect destroys a monster, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn.

                                    UR Rarity
                                    Constellar Pleiades
                                    UR Rarity
                                    Constellar Pleiades
                                    UR Rarity
                                    Constellar Pleiades
                                    LIGHT
                                    Constellar Pleiades
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 1500


                                    2 Level 5 LIGHT monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; return that target to the hand.

                                    UR Rarity
                                    Evilswarm Exciton Knight
                                    UR Rarity
                                    Evilswarm Exciton Knight
                                    UR Rarity
                                    Evilswarm Exciton Knight
                                    LIGHT
                                    Evilswarm Exciton Knight
                                    • ATK:

                                    • 1900

                                    • DEF:

                                    • 0


                                    2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.

                                    UR Rarity
                                    Heroic Champion - Claivesolish
                                    UR Rarity
                                    Heroic Champion - Claivesolish
                                    UR Rarity
                                    Heroic Champion - Claivesolish
                                    LIGHT
                                    Heroic Champion - Claivesolish
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 2000


                                    2 Level 4 Warrior monsters Your opponent cannot target monsters for attacks, except this one. You can only use each of the following effects of "Heroic Champion - Claivesolish" once per turn. You can pay LP so that you only have 500 left; at the start of the Battle Phase this turn, double the ATK of 1 monster you control. When an attack is declared involving your opponent's monster: You can detach 1 material from this card, then target 1 face-up monster your opponent controls; this card gains ATK equal to that monster's ATK until the end of this turn.

                                    SR Rarity
                                    Number 103: Ragnazero
                                    SR Rarity
                                    Number 103: Ragnazero
                                    SR Rarity
                                    Number 103: Ragnazero
                                    WATER
                                    Number 103: Ragnazero
                                    • ATK:

                                    • 2400

                                    • DEF:

                                    • 1200


                                    2 Level 4 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up Attack Position monster your opponent controls, whose current ATK is different from its original ATK; destroy it, and if you do, draw 1 card.

                                    UR Rarity
                                    Number 39: Utopia
                                    UR Rarity
                                    Number 39: Utopia
                                    UR Rarity
                                    Number 39: Utopia
                                    LIGHT
                                    Number 39: Utopia
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 2000


                                    2 Level 4 monsters When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.

                                    SR Rarity
                                    Number 39: Utopia Double
                                    SR Rarity
                                    Number 39: Utopia Double
                                    SR Rarity
                                    Number 39: Utopia Double
                                    LIGHT
                                    Number 39: Utopia Double
                                    • ATK:

                                    • 0

                                    • DEF:

                                    • 2500


                                    2 Level 4 monsters (Quick Effect): You can detach 1 material from this card; add 1 "Double or Nothing!" from your Deck to your hand, then Special Summon from your Extra Deck, 1 "Utopia" Xyz Monster, except "Number 39: Utopia Double", by using this face-up card you control as material, and if you do, its ATK becomes doubled, but it cannot attack directly. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Number 39: Utopia Double" once per turn.

                                    R Rarity
                                    Photon Papilloperative
                                    R Rarity
                                    Photon Papilloperative
                                    R Rarity
                                    Photon Papilloperative
                                    LIGHT
                                    Photon Papilloperative
                                    • ATK:

                                    • 2100

                                    • DEF:

                                    • 1800


                                    2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Defense Position monster on the field; change it to face-up Attack Position, and if you do, it loses 600 ATK.

                                    SR Rarity
                                    Starliege Paladynamo
                                    SR Rarity
                                    Starliege Paladynamo
                                    SR Rarity
                                    Starliege Paladynamo
                                    LIGHT
                                    Starliege Paladynamo
                                    • ATK:

                                    • 2000

                                    • DEF:

                                    • 1000


                                    2 Level 4 LIGHT monsters Once per turn: You can detach 2 Xyz Materials from this card, then target 1 face-up monster your opponent controls; change its ATK to 0, and if you do, it has its effects negated. If this card you control is destroyed by an opponent's card (by battle or card effect) and sent to your Graveyard: Draw 1 card.

                                    Need 30 UR

                                    UR Rarity
                                    Mulcharmy Fuwalos3 card
                                    UR Rarity
                                    Arcana Extra Joker1 card
                                    UR Rarity
                                    I:P Masquerena1 card
                                    UR Rarity
                                    Knightmare Unicorn1 card
                                    UR Rarity
                                    Clear Wing Synchro Dragon1 card
                                    UR Rarity
                                    Ash Blossom & Joyous Spring3 card
                                    UR Rarity
                                    Ghost Ogre & Snow Rabbit1 card
                                    UR Rarity
                                    Constellar Pleiades1 card
                                    UR Rarity
                                    Evilswarm Exciton Knight1 card
                                    UR Rarity
                                    Heroic Champion - Claivesolish1 card
                                    UR Rarity
                                    Number 39: Utopia1 card
                                    UR Rarity
                                    Forbidden Droplet1 card
                                    UR Rarity
                                    Harpie's Feather Duster1 card
                                    UR Rarity
                                    Monster Reborn1 card
                                     Rarity
                                    Primite Roar3 card
                                    UR Rarity
                                    Raigeki1 card
                                    UR Rarity
                                    Reinforcement of the Army1 card
                                    UR Rarity
                                    Snatch Steal1 card
                                    UR Rarity
                                    Triple Tactics Talent1 card
                                    UR Rarity
                                    Triple Tactics Thrust2 card
                                    UR Rarity
                                    Infinite Impermanence3 card

                                    Main: 50 Extra: 15

                                    R Rarity
                                    3 cardImperial Bower
                                    R Rarity
                                    3 cardImperial Bower
                                    Imperial Bower
                                    LIGHT 4
                                    Imperial Bower
                                    • ATK:

                                    • 1500

                                    • DEF:

                                    • 1500


                                    If you control no other monsters: You can Tribute this card; take 2 different monsters from your Deck among "Queen's Knight", "King's Knight", and/or "Jack's Knight", and either add to your hand or Special Summon each monster. You can only use this effect of "Imperial Bower" once per turn.


                                    R Rarity
                                    3 cardJoker's Knight
                                    R Rarity
                                    3 cardJoker's Knight
                                    Joker's Knight
                                    LIGHT 5
                                    Joker's Knight
                                    • ATK:

                                    • 2000

                                    • DEF:

                                    • 1400


                                    You can send 1 "Queen's Knight", "King's Knight", or "Jack's Knight" from your Deck to the GY; Special Summon this card from your hand, and if you do, this card's name becomes the sent monster's name until the End Phase. During the End Phase, if this card is in your GY: You can target 1 other LIGHT Warrior monster in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use each effect of "Joker's Knight" once per turn.


                                    N Rarity
                                    3 cardKing's Knight
                                    N Rarity
                                    3 cardKing's Knight
                                    King's Knight
                                    LIGHT 4
                                    King's Knight
                                    • ATK:

                                    • 1600

                                    • DEF:

                                    • 1400


                                    When this card is Normal Summoned while you control "Queen's Knight": You can Special Summon 1 "Jack's Knight" from your Deck.


                                    UR Rarity
                                    3 cardMulcharmy Fuwalos
                                    UR Rarity
                                    3 cardMulcharmy Fuwalos
                                    Mulcharmy Fuwalos
                                    WIND 4
                                    Mulcharmy Fuwalos
                                    • ATK:

                                    • 100

                                    • DEF:

                                    • 600


                                    If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                                    N Rarity
                                    2 cardJack's Knight
                                    N Rarity
                                    2 cardJack's Knight
                                    Jack's Knight
                                    LIGHT 5
                                    Jack's Knight
                                    • ATK:

                                    • 1900

                                    • DEF:

                                    • 1000


                                    A strong master swordsman. His loyalty is to justice, his duty to protect the weak.


                                    N Rarity
                                    3 cardQueen's Knight
                                    N Rarity
                                    3 cardQueen's Knight
                                    Queen's Knight
                                    LIGHT 4
                                    Queen's Knight
                                    • ATK:

                                    • 1500

                                    • DEF:

                                    • 1600


                                    This knight catches her opponents off guard, dominating them with swift yet graceful attacks.


                                    UR Rarity
                                    3 cardAsh Blossom & Joyous Spring
                                    UR Rarity
                                    3 cardAsh Blossom & Joyous Spring
                                    Ash Blossom & Joyous Spring
                                    FIRE 3
                                    Ash Blossom & Joyous Spring
                                    • ATK:

                                    • 0

                                    • DEF:

                                    • 1800


                                    When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                    UR Rarity
                                    1 cardGhost Ogre & Snow Rabbit
                                    UR Rarity
                                    1 cardGhost Ogre & Snow Rabbit
                                    Ghost Ogre & Snow Rabbit
                                    LIGHT 3
                                    Ghost Ogre & Snow Rabbit
                                    • ATK:

                                    • 0

                                    • DEF:

                                    • 1800


                                    When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


                                    N Rarity
                                    1 cardDouble or Nothing!
                                    N Rarity
                                    1 cardDouble or Nothing!
                                    Double or Nothing!
                                    Spell Quick
                                    Double or Nothing!

                                      When a monster's attack is negated: Target that monster; it can make a second attack during this Battle Phase, and if it does, its ATK is doubled during the Damage Step only.


                                      SR Rarity
                                      1 cardFace Card Fusion
                                      SR Rarity
                                      1 cardFace Card Fusion
                                      Face Card Fusion
                                      Spell Normal
                                      Face Card Fusion

                                        Fusion Summon 1 LIGHT Warrior Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you control "Queen's Knight", "King's Knight", or "Jack's Knight", you can use 1 monster from your Deck as Fusion Material. You can only activate 1 "Face Card Fusion" per turn.


                                        UR Rarity
                                        1 cardForbidden Droplet
                                        UR Rarity
                                        1 cardForbidden Droplet
                                        Forbidden Droplet
                                        Spell Quick
                                        Forbidden Droplet

                                          Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                          Tag(s):

                                          UR Rarity
                                          1 cardHarpie's Feather Duster
                                          UR Rarity
                                          1 cardHarpie's Feather Duster
                                          Harpie's Feather Duster
                                          Spell Normal
                                          Harpie's Feather Duster

                                            Destroy all Spell and Trap Cards your opponent controls.




                                            Tag(s):

                                            SR Rarity
                                            3 cardJoker's Straight
                                            SR Rarity
                                            3 cardJoker's Straight
                                            Joker's Straight
                                            Spell Normal
                                            Joker's Straight

                                              Discard 1 card, Special Summon 1 "Queen's Knight" from your Deck, add 1 "King's Knight" or "Jack's Knight" from your Deck to your hand, then, immediately after this effect resolves, you can Normal Summon 1 monster. You cannot Special Summon monsters from the Extra Deck for the rest of this turn, except LIGHT Warrior monsters. During the End Phase, if this card is in your GY: You can target 1 LIGHT Warrior monster in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use each effect of "Joker's Straight" once per turn.


                                              UR Rarity
                                              1 cardMonster Reborn
                                              UR Rarity
                                              1 cardMonster Reborn
                                              Monster Reborn
                                              Spell Normal
                                              Monster Reborn

                                                Target 1 monster in either GY; Special Summon it.




                                                Tag(s):

                                                SR Rarity
                                                2 cardPiercing the Darkness
                                                SR Rarity
                                                2 cardPiercing the Darkness
                                                Piercing the Darkness
                                                Spell Continuous
                                                Piercing the Darkness

                                                  If you Normal or Special Summon a non-Token Normal Monster(s) (except during the Damage Step): You can draw 1 card. When an attack is declared involving an opponent's monster and a monster you control that is a Level 5 or higher Normal Monster, or was Ritual Summoned using a Normal Monster, or was Fusion, Synchro, or Xyz Summoned using a Normal Monster as material: You can make that monster you control gain ATK equal to that opponent's monster's ATK, until the end of this turn. You can only use each effect of "Piercing the Darkness" once per turn.


                                                   Rarity
                                                  3 cardPrimite Roar
                                                   Rarity
                                                  3 cardPrimite Roar
                                                  Primite Roar
                                                  Spell Quick
                                                  Primite Roar

                                                    Pay 2000 LP, then declare 1 Normal Monster Card name; the declared Normal Monsters and "Primite" monsters you control cannot be destroyed by battle (until the end of your opponent's turn), then if you control no monsters, you can Special Summon 1 declared Normal Monster from your Deck in Defense Position. If your opponent Normal Summons a monster: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; banish 1 monster from the field with less ATK than that monster.


                                                    UR Rarity
                                                    1 cardRaigeki
                                                    UR Rarity
                                                    1 cardRaigeki
                                                    Raigeki
                                                    Spell Normal
                                                    Raigeki

                                                      Destroy all monsters your opponent controls.




                                                      Tag(s):

                                                      UR Rarity
                                                      1 cardReinforcement of the Army
                                                      UR Rarity
                                                      1 cardReinforcement of the Army
                                                      Reinforcement of the Army
                                                      Spell Normal
                                                      Reinforcement of the Army

                                                        Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                                        UR Rarity
                                                        1 cardSnatch Steal
                                                        UR Rarity
                                                        1 cardSnatch Steal
                                                        Snatch Steal
                                                        Spell Equip
                                                        Snatch Steal

                                                          Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.


                                                          UR Rarity
                                                          1 cardTriple Tactics Talent
                                                          UR Rarity
                                                          1 cardTriple Tactics Talent
                                                          Triple Tactics Talent
                                                          Spell Normal
                                                          Triple Tactics Talent

                                                            If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                                            Tag(s):

                                                            UR Rarity
                                                            2 cardTriple Tactics Thrust
                                                            UR Rarity
                                                            2 cardTriple Tactics Thrust
                                                            Triple Tactics Thrust
                                                            Spell Normal
                                                            Triple Tactics Thrust

                                                              If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                                              SR Rarity
                                                              3 cardUnexpected Dai
                                                              SR Rarity
                                                              3 cardUnexpected Dai
                                                              Unexpected Dai
                                                              Spell Normal
                                                              Unexpected Dai

                                                                If you control no monsters: Special Summon 1 Level 4 or lower Normal Monster from the Deck.


                                                                R Rarity
                                                                1 cardCursed Seal of the Forbidden Spell
                                                                R Rarity
                                                                1 cardCursed Seal of the Forbidden Spell
                                                                Cursed Seal of the Forbidden Spell
                                                                Trap Counter
                                                                Cursed Seal of the Forbidden Spell

                                                                  When a Spell Card is activated: Discard 1 Spell; negate the activation, and if you do, destroy it, and if you do that, your opponent cannot activate Spell Cards with that name for the rest of this Duel.


                                                                  UR Rarity
                                                                  3 cardInfinite Impermanence
                                                                  UR Rarity
                                                                  3 cardInfinite Impermanence
                                                                  Infinite Impermanence
                                                                  Trap Normal
                                                                  Infinite Impermanence

                                                                    Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                                    SR Rarity
                                                                    3 cardJoker's Wild
                                                                    SR Rarity
                                                                    3 cardJoker's Wild
                                                                    Joker's Wild
                                                                    Trap Normal
                                                                    Joker's Wild

                                                                      During the Main or Battle Phase: Send 1 Spell from your Deck to the GY that specifically lists all of "Queen's Knight", "King's Knight", and "Jack's Knight"; this effect becomes that Spell's effect when that card is activated. During the End Phase, if this card is in your GY: You can target 1 LIGHT Warrior monster in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use each effect of "Joker's Wild" once per turn.


                                                                      SR Rarity
                                                                      1 cardArcana Knight Joker
                                                                      SR Rarity
                                                                      1 cardArcana Knight Joker
                                                                      Arcana Knight Joker
                                                                      LIGHT 9
                                                                      Arcana Knight Joker
                                                                      • ATK:

                                                                      • 3800

                                                                      • DEF:

                                                                      • 2500


                                                                      "Queen's Knight" + "Jack's Knight" + "King's Knight" A Fusion Summon of this card can only be done with the above materials. Once per turn, when a Spell/Trap Card, or monster effect, is activated that targets this face-up card on the field (Quick Effect): You can discard the same type of card (Monster, Spell, or Trap); negate the effect.


                                                                      R Rarity
                                                                      1 cardIdaten the Conqueror Star
                                                                      R Rarity
                                                                      1 cardIdaten the Conqueror Star
                                                                      Idaten the Conqueror Star
                                                                      LIGHT 10
                                                                      Idaten the Conqueror Star
                                                                      • ATK:

                                                                      • 3000

                                                                      • DEF:

                                                                      • 2200


                                                                      2 Level 5 or higher Warrior monsters If this card is Fusion Summoned: You can add 1 Level 5 Warrior monster from your Deck to your hand. You can only use this effect of "Idaten the Conqueror Star" once per turn. Once per turn: You can discard any number of cards; this card gains 200 ATK for each card discarded. Once per battle, during damage calculation, if this card battles an opponent's monster with an equal or lower Level (Quick Effect): You can make that opponent's monster's ATK 0 during that damage calculation only.


                                                                      UR Rarity
                                                                      1 cardArcana Extra Joker
                                                                      UR Rarity
                                                                      1 cardArcana Extra Joker
                                                                      Arcana Extra Joker
                                                                      LIGHT
                                                                      Arcana Extra Joker
                                                                      • ATK:

                                                                      • 2800

                                                                      • LINK-3

                                                                      Link Arrow:

                                                                      Top

                                                                      Bottom-Left

                                                                      Bottom-Right


                                                                      3 Warrior monsters with different names Once per turn, when a Spell/Trap Card, or monster effect, is activated that targets this face-up card on the field or a monster this card points to (Quick Effect): You can discard the same type of card (Monster, Spell, or Trap); negate the activation. When this Link Summoned card is destroyed by battle and sent to the GY: You can Special Summon 1 Level 4 Warrior Normal Monster from your Deck, and if you do, add 1 Level 4 Warrior monster from your Deck to your hand.


                                                                      UR Rarity
                                                                      1 cardI:P Masquerena
                                                                      UR Rarity
                                                                      1 cardI:P Masquerena
                                                                      I:P Masquerena
                                                                      DARK
                                                                      I:P Masquerena
                                                                      • ATK:

                                                                      • 800

                                                                      • LINK-2

                                                                      Link Arrow:

                                                                      Bottom-Left

                                                                      Bottom-Right


                                                                      2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                                                      UR Rarity
                                                                      1 cardKnightmare Unicorn
                                                                      UR Rarity
                                                                      1 cardKnightmare Unicorn
                                                                      Knightmare Unicorn
                                                                      DARK
                                                                      Knightmare Unicorn
                                                                      • ATK:

                                                                      • 2200

                                                                      • LINK-3

                                                                      Link Arrow:

                                                                      Left

                                                                      Right

                                                                      Bottom


                                                                      2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                                                      SR Rarity
                                                                      1 cardLyna the Light Charmer, Lustrous
                                                                      SR Rarity
                                                                      1 cardLyna the Light Charmer, Lustrous
                                                                      Lyna the Light Charmer, Lustrous
                                                                      LIGHT
                                                                      Lyna the Light Charmer, Lustrous
                                                                      • ATK:

                                                                      • 1850

                                                                      • LINK-2

                                                                      Link Arrow:

                                                                      Bottom-Left

                                                                      Bottom-Right


                                                                      2 monsters, including a LIGHT monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 LIGHT monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 LIGHT monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Lyna the Light Charmer, Lustrous" once per turn.


                                                                      UR Rarity
                                                                      1 cardClear Wing Synchro Dragon
                                                                      UR Rarity
                                                                      1 cardClear Wing Synchro Dragon
                                                                      Clear Wing Synchro Dragon
                                                                      WIND 7
                                                                      Clear Wing Synchro Dragon
                                                                      • ATK:

                                                                      • 2500

                                                                      • DEF:

                                                                      • 2000


                                                                      1 Tuner + 1+ non-Tuner monsters Once per turn, when another Level 5 or higher monster activates its effect on the field (Quick Effect): You can negate the activation, and if you do, destroy it. Once per turn, when a monster effect is activated that targets 1 Level 5 or higher monster on the field (and no other cards) (Quick Effect): You can negate the activation, and if you do, destroy it. If this card's effect destroys a monster, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn.


                                                                      UR Rarity
                                                                      1 cardConstellar Pleiades
                                                                      UR Rarity
                                                                      1 cardConstellar Pleiades
                                                                      Constellar Pleiades
                                                                      LIGHT
                                                                      Constellar Pleiades
                                                                      • ATK:

                                                                      • 2500

                                                                      • DEF:

                                                                      • 1500


                                                                      2 Level 5 LIGHT monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; return that target to the hand.


                                                                      UR Rarity
                                                                      1 cardEvilswarm Exciton Knight
                                                                      UR Rarity
                                                                      1 cardEvilswarm Exciton Knight
                                                                      Evilswarm Exciton Knight
                                                                      LIGHT
                                                                      Evilswarm Exciton Knight
                                                                      • ATK:

                                                                      • 1900

                                                                      • DEF:

                                                                      • 0


                                                                      2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.


                                                                      UR Rarity
                                                                      1 cardHeroic Champion - Claivesolish
                                                                      UR Rarity
                                                                      1 cardHeroic Champion - Claivesolish
                                                                      Heroic Champion - Claivesolish
                                                                      LIGHT
                                                                      Heroic Champion - Claivesolish
                                                                      • ATK:

                                                                      • 2500

                                                                      • DEF:

                                                                      • 2000


                                                                      2 Level 4 Warrior monsters Your opponent cannot target monsters for attacks, except this one. You can only use each of the following effects of "Heroic Champion - Claivesolish" once per turn. You can pay LP so that you only have 500 left; at the start of the Battle Phase this turn, double the ATK of 1 monster you control. When an attack is declared involving your opponent's monster: You can detach 1 material from this card, then target 1 face-up monster your opponent controls; this card gains ATK equal to that monster's ATK until the end of this turn.


                                                                      SR Rarity
                                                                      1 cardNumber 103: Ragnazero
                                                                      SR Rarity
                                                                      1 cardNumber 103: Ragnazero
                                                                      Number 103: Ragnazero
                                                                      WATER
                                                                      Number 103: Ragnazero
                                                                      • ATK:

                                                                      • 2400

                                                                      • DEF:

                                                                      • 1200


                                                                      2 Level 4 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up Attack Position monster your opponent controls, whose current ATK is different from its original ATK; destroy it, and if you do, draw 1 card.


                                                                      UR Rarity
                                                                      1 cardNumber 39: Utopia
                                                                      UR Rarity
                                                                      1 cardNumber 39: Utopia
                                                                      Number 39: Utopia
                                                                      LIGHT
                                                                      Number 39: Utopia
                                                                      • ATK:

                                                                      • 2500

                                                                      • DEF:

                                                                      • 2000


                                                                      2 Level 4 monsters When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.


                                                                      SR Rarity
                                                                      1 cardNumber 39: Utopia Double
                                                                      SR Rarity
                                                                      1 cardNumber 39: Utopia Double
                                                                      Number 39: Utopia Double
                                                                      LIGHT
                                                                      Number 39: Utopia Double
                                                                      • ATK:

                                                                      • 0

                                                                      • DEF:

                                                                      • 2500


                                                                      2 Level 4 monsters (Quick Effect): You can detach 1 material from this card; add 1 "Double or Nothing!" from your Deck to your hand, then Special Summon from your Extra Deck, 1 "Utopia" Xyz Monster, except "Number 39: Utopia Double", by using this face-up card you control as material, and if you do, its ATK becomes doubled, but it cannot attack directly. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Number 39: Utopia Double" once per turn.


                                                                      R Rarity
                                                                      1 cardPhoton Papilloperative
                                                                      R Rarity
                                                                      1 cardPhoton Papilloperative
                                                                      Photon Papilloperative
                                                                      LIGHT
                                                                      Photon Papilloperative
                                                                      • ATK:

                                                                      • 2100

                                                                      • DEF:

                                                                      • 1800


                                                                      2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Defense Position monster on the field; change it to face-up Attack Position, and if you do, it loses 600 ATK.


                                                                      SR Rarity
                                                                      1 cardStarliege Paladynamo
                                                                      SR Rarity
                                                                      1 cardStarliege Paladynamo
                                                                      Starliege Paladynamo
                                                                      LIGHT
                                                                      Starliege Paladynamo
                                                                      • ATK:

                                                                      • 2000

                                                                      • DEF:

                                                                      • 1000


                                                                      2 Level 4 LIGHT monsters Once per turn: You can detach 2 Xyz Materials from this card, then target 1 face-up monster your opponent controls; change its ATK to 0, and if you do, it has its effects negated. If this card you control is destroyed by an opponent's card (by battle or card effect) and sent to your Graveyard: Draw 1 card.



                                                                      POKER KNIGHTS Decks in MASTER DUEL

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